| Character | Passive Ability (auto-triggers each round from Round 2) |
|---|---|
| General | Military Zone +1 |
| Merchant | Gain 1 gold |
| Prophet | Draw 1 extra card |
| Character | Passive Ability (auto-triggers each round from Round 2) |
|---|---|
| Assassin | Discard 1 card to make any 1 player discard 1 |
| Alchemist | Economy Zone +1 |
| Spy | View 1 random surviving player's shadow identity keyword |
Peek, Poison and similar methods reveal a random keyword of the target, used to deduce their shadow identity:
| Shadow Identity | Keywords |
|---|---|
| 🗡 General | Blade, Sword, Halberd, Armor |
| 💎 Merchant | Scale, Gold, Coin, Ledger |
| 📜 Prophet | Eye, Star, Moon, Dream |
| 💀 Assassin | Poison, Dagger, Shadow, Night |
| 🧪 Alchemist | Bottle, Furnace, Flame, Mercury |
| 👁 Spy | Mask, Mirror, Veil, Wind |
Each card type has 2 copies in the deck (64 total). Playing a card costs 1 action, 2 actions per turn.
| Zone | Matching Suit | Allegiance |
|---|---|---|
| Military Zone | Military Cards | Order |
| Economy Zone | Economy Cards | Order |
| Strategy Zone | Strategy Cards | Chaos |
| Shadow Alley | Shadow Cards | Chaos |
| Event | Effect |
|---|---|
| Tax Collector | All players lose 1 Gold (or Military Zone -1 if broke) |
| Dark Alley Riot | Shadow Cards have double effect this round |
| Diplomatic Banquet | Military Cards cannot be used this round |
| Border Conflict | Military Zone auto +2 |
| Market Boom | All players gain 1 Gold |
| Divine Oracle | Each player gets 1 free Peek |
| Plague | Player with most cards discards 2 |
| Arms Race | Military Cards +1 effect this round |
| Donation Season | All +1 Gold, Economy Zone +1 |
| Dark Night | Dark Assassinate/Poison ignores Guard |
| Memory Fragments | Each player gets 1 free Reflect |
| Judgment Day | Player with fewest cards discards all, draws 3 |
| Resource | Initial | How to Obtain | Effect |
|---|---|---|---|
| Gold | 4 | Economy cards, passives, zone rewards | Zero → discard, 0 gold + 0 cards = elim, prophecy ± |
| Hand | 6 | Draw 2/round + Conscript/Trade etc. | Playing produces effects, 0 cards + 0 gold = elim |
| Military Zone | 0 | Military Cards | Order zone value, affects victory |
| Economy Zone | 0 | Economy Cards | Order zone value, +1 gold every 5 pts |
| Strategy Zone | 0 | Strategy Cards | Chaos zone value, draw 1 every 5 pts |
| Shadow Alley | 0 | Shadow Cards | Chaos zone value, affects victory |
| Guard | None | Military Card "Guard" | Immune to 1 attack |